This Medical Video: I call this technique deep rendering. I basically stacked graphical
cross-sections (in this case, MRI rendering data), using proper
increments and clip through them with the camera. This way I am able
to explore all internal components in full 3D real-time.
I
actually was able to figure out how to colorize different organs to
help distinguish them apart from each other but couldnt get the
shader to render real-time in Maya.
Credit MRI scans courtesy of
University of Washington Digital Anatomist Program